Neca prisoner spaceship and drone that protects it. Trying to maintain it simple but still having elements that give it some sense of scale and how big it is. Is difficult designing vehicles! is just like shapes, but they need to have a reason or function too. Views and perspective need some fixes.
More concepts for Neca transport ship and (support) small spaceship for protection. More cubic shapes and retro colors. In scale the small ships should be more smaller than that.
Concepts Tanks for Orchid
Neca Ship concepts - the spaceship that transport the criminal aliens. I try to create something that have some design shapes and colors like Skylar.
Face/emotions for tutorial section in tower defense. General robot give most of the gameplay mechanics and maybe hints between levels
some 1950 sketches of cars and some futuristic concepts for a idea to give some of the bosses a type of vehicle, besides the ships and the robots. Maybe Martyer or Orchid.
Doll Face is a weird black goo alien that can take different shapes. Is also a virus that infects and control other organism. Important characters like Martyer and Smith are infected by this and also some enemies. (kinda like zombies)
Bub is the boss alien that lurks the Grocery store level. In the concepts I was trying to mix cute, a kind of small vegetable or fruit and colorful. I was between choosing the tomato like, the robotic watermelon and the final I pick. The rest of the design could work like smaller enemies in the area.
towers for the Tower Defense side app game
Koda is the boss for the auto Cinema stage. Is a alien robot made of parts like a camera and film. In terms of colors I choose just shades of gray because movies in that time period where like that.
Martyer the bounty hunter concepts
using reference from some cool artists, Star Wars, Barbarella and 1950 Sci Fi movies. Her colors will be darker and toned down to make her look more evil and have a huge contrast with the aliens in the game.
University & Forest enemies concepts
The Wild 6 - “The Brothers” El Gatt and Le Sabre
The boss for the junkyard level is…. a cat. But a cat with a vehicle robot! The cat here is the bossy one. the car robot have the mind of a bird
From the concepts shapes I choose some elements I like to give him a mean personality, but still a bit of cute. For the vehicle concepts I use some reference from 1950 cars like the Thunderbird, XM Turnpike and Le Sabre Buick.
Super Mega Market Outside
The supermarket is a level that have a boss at the end. Besides the boss I want it to add some personality to the market creating an iconic character for it. Maybe adding a statue of the character won’t be realistic to the ‘50 but it will add more fun to the level and detail to the world.